Death by Convenience
As already outlined in my last post, one common feature of most of the interfaces we currently use to interact with LLMs, at least in the context of software engineering, is their addictive nature. Agents work rather independently and ask us occasionally for feedback or further instructions, but the way we provide these responses is almost always the same. We either write another quite verbose prompt (usually because our enthusiastic friend has gone off the rails again), or we press a number that most of the time isn't greater than five to choose from a pre-filtered selection of actions. One of these usually allows us to provide more detailed guidance in the form of another free-form prompt, and so doesn't really differ from the first option. In any case, we're dealing with either a shortcoming of the tool or a lack of clarity in the instructions we as humans provided it with.
Having to write out orders in such excruciating detail that they almost
resemble a formal specification is extremely cumbersome,
The whole dynamic feels almost identical to the current state of social media, where we monotonously keep scrolling through content without ever really engaging with any of it, the sole difference being that now we don't scroll but press a key in the context of intellectual work instead — both closely resembling a slot machine of some sort, something that might spit out what we hope for if we just keep going at it long enough. The end result doesn't change though. I leave it to the reader to extrapolate where this might lead us and the consequences we may have to deal with then.
I call the end state, both for individuals and our industry as a whole, Death by Convenience.